This is the part of fulmination LGI I enjoy doing - few moving parts through many glyphs. The other part is animismus which I chose to not work with this time, thanks for such an option being available.

At 75 area I tried swinging the other way starting from handing off at berlo. It appeared tempting that I might save area by resetting over berlo, but it ended up larger (got CrGA at 390g/76a) due to mors shedding has to happen later and causing disposal to not fit snugly. It did find me this 16cycle 4 arm 5 track loop where I have just enough time to reset 4 swing the long way back (after a pivot). I also like that 3track3arm loop at 12 cycles is made impossible because it mandates the last movement before drop to be a slide which can't happen - oh no it actually can if mors shedding happens the last, alas I'm out of alchemy station time.

Not sure if it's worth reading but here's my hope why 15c*2reagent would be impossible: salts on cycle 7 can't make it to cycle 15 (can dupe as fire and drop on 15 but that's reserved for fire on cycle 9), so both mors must drop at cycle 15 to have enough material for 6 products. They don't have time to drop earlier so they must end up on the same product. Now there's a glimmer of hope that can happen - on cycle 10 and 11 schedule a mors-mors debond and a simultaneous set of mors-salt debond and mors-fire bond, and on cycle 12 swing in a way that the detached mors bonds onto fire in the other direction. I found one such swing but that requires double holding mors and then the required bonding and debonding on cycle 10 and 11 can't lay out. I could miss another swing (especially swing/pivot combo) that leads to 15c here.